ZGJkNDIwZjMwMWQ0YmNiMDMwZTM4NmVkOWFhNjU3MTZiZDRmMjA2NTUzZmMz MGM3MjY3MWEzMWU3ZmUxYjE0OGI5NzFiZTcxZmNmMTg2YmUwODA2MjE1ZTc5 I think considering the poly count and simplicity it looks quite effective. To change the source direction rotate the sun (along the Z axis) and the shading direction changes. NDc3NjJkNWZmYjYyNzhhMWVkMTM1YWJiZWJlMWNmMzRjMzhjYjAzYmQ4Njdi Texture Library within Blender! Keep reading to learn about Blender's add texture features! You can also perform all the other basic transformations like size (‘S’ key) and rotation (‘R’ key). Again, loop select the road in edit face mode, then in the Editing window, in the ‘Mesh Tools 1’ box click on ‘ Select Swap’ and you should see the selection invert. MGQwY2VmZjZmNWNmZDE4NDFlYWRmNmU2NThlMGUzY2QzODMzYmM0N2Y2NDYw IjoiMWUwZWVjYTRjYmI5ZjgyOTFhODU0YzI5MTJiMGJlNWZiM2VlNzk2OTVj You should notice that shading has been applied to your track. There are many types of roads, so always collect reference. grass.jpg). Activate the ‘Use Background Image’ button. New to blender. I’ll leave this tutorial at that for now, hopefully you now have enough grounding to apply further textures, maybe a few side textures and rumble strips or even a few gravel traps in there. At this point it should now look something like this: Finally, now that the track design is done you can enter perspective mode and start to add some elevation. They were all created in Substance Designer, using the "Physically Based (Metallic/Roughness)" template, so they work very well with the Principled BSDF. This contains the tool we need to use, so press ‘Specials – Flip Normals’ – the problem has now been fixed, enter face/object mode and zoom into the track to see what has happened. ODljMTFhOWRmZmU0N2YwYWIyOTliZWEyYTBjYmIyOGVjMDQwM2Q3OTE3NmEw Blender Fundamentals 2.8x. , © blender-models.com 2016 | a blender 3D community resource Select the road texture and click ‘Open Image’ in the top right. To fix this, simply enter face mode again (‘F’), select the face texture you wish to rotate and press ‘R’. These 2K texture maps can be used in Unreal Engine, Unity, Blender and many other 3D, Game Design, and CAD solutions. Then click on the ‘Window Type’ button to the left of the new window header and select ‘UV/Image Editor’: You should see the window appear grey with a blue square in the center. The open dialog should now appear. First of all you need to switch to top view (‘Numpad 7’). Now when you are in blender and you want to place a texture on any object. That’s just about all we need to do for preperations, you can now move onto the next section of this series which will explain how to begin modeling your track. Then, select the track curve and again in the editing buttons panel, in the far right box, enter the name you just called your extrusion curve into the BevOB field. Trying to mimic the reflections that you see on asphalt at different grazing angles. Contains: 225 Road Textures -JPG Stripes / Lines / Marks - Yellow and White - PNG Arrows , Utility / Manholes , Reflectors , Patches , Signs , Dirt / Dust , Details - PNG Once you have done that it may look a bit strange, again just fiddle about with the vertices until you are happy the shape blends in: You can now use this technique to remove poly’s as well for the straight parts where a large amount of is not needed. Read about, If you enjoy BlenderNation and you think it’s a valuable resource to the Blender community, please take a moment to read. You may also notice that it has reduced overlapping even further. Thanks for the textures. This collection is an on-going project, as with each movie we create a number of textures based on our own resources (photographs, scans, etc. The rule you need to remember with image backgrounds is that they only display in a fixed, orthographic view, not in perspective and only in predefined views such as ‘top’, ‘front’ etc. We are now moving onto the second part of the modeling section. When you then exit edit mode from the first method you will notice that the track looks a lot cleaner, as shown here: Unfortunately, the track is now way too thin. What we need to do now is first apply the road texture, and insted of having to select every individual face we can use a couple of cheats. I remember getting frustrated when I first started learning Blender. Providing free PBR textures is only possible thanks to my amazing patrons. Now that you are familiar on how to transform the curve, just start to try and follow the outside of the track with it. I won’t go into detail, but you’ll know what I mean when I say it improves realism for still shots. Free Stock Textures - download high resolution textures, all images are free for personal and commercial use. YjNkODJlOGMwMTE2ZTU5NzM1ZGRmODRhYWJhNmU4MDhjYjg0OWIzOTJlNjZh NWY3ZjUxN2QyMmE4NDI4Y2I2NThhOWFmMmQ0MmVlYTFjNTE0ZWNlYWViNDM3 What is the best method? Practice makes perfect! ———————————————————————-. To start off, we need to add a bezier curve. First of all you should know that my poly count is around 950 faces which is extremely low and should run smoothly on most low-spec machines. Use it, share it and have fun. This is the final part in this tutorial, we have a fully functional track finished but now it’s time to add a few final touches that will hopefully add some realism. —————————————————————————————————————-. Hopefully your track will actually look like a track now, take a look: Pretty cool, eh? Just as a backup or if anything goes horribly wrong – duplicate the track (SHIFT+D), scale the copy down and move it out of the way. MDI4OGZkYzEyYjJkZjRmZGY5MzM3N2VhYzNkNWQwNmE2Y2IxMjI3ZjFjNTFi Just below the ‘DefResolU:’ field are three buttons, one of them labeled ‘3D’, select it and then you can begin. You will notice a curved line appear in the 3D view. It would be very difficult to find free textures and not have to edit them in some way. When you are happy, carry on adding curves right around the track and when you have finished, you will probably thinking “is there a way to join them up?” well yes there is, just press ‘C’ and it will join the two ends of the curves together. To start off we need to convert this track from curve to mesh form. Now, move it to a part on the outside of the track so you can begin to ‘trace’ around it. We now need to start to take into account that this track is going to be integrated into a game (well not really, but we are assuming so) and the amount of polygons (faces) in the track looks slightly high and we need to reduce them. You can access the option by pulling down the ‘User Preferences’ bar, selecting ‘System & OpenGL’ then disabling the ‘MIP Mapping’ button. So far you have learned how to prepare and model your track, in this tutorial you will learn how to apply texturing. At the moment, it is set to 12, so if we reduce that number right down to something like 6 or 7, you will see it automatically reduces the amount of polygons. goo.gl/HscLx9 All Communities Blender.Today Community-driven Blender news, chat, and live streams! That’s possible in Blender’s Node Editor, albeit not exactly intuitive. Ok. This model was created in Blender 3D. ZDIyZjNlMzY1YTQ0MDkxNWRlYTU3MGQwNzAyMjdlYjVhYTQ5ZWUzYzczNzRj Copy DrawMode copies the setting across all of the faces you have selected. First we need a model. ROAD Textures Pack - 2017-JPG PNG HQ . The shots below are all taken with MIP Mapping disabled. To protect your email address, create an account on BlenderNation and log in when posting a message. ODU3MGM0ZmJmNDM0NTExMTE1NDgifQ== However, I advise you don’t do this because it will prove to be a problem when you come to editing the mesh. An icosphere is probably the best to use in this situation, you’ll know what I mean if you try using a UV Sphere. Generated by Wordfence at Thu, 3 Dec 2020 0:42:11 GMT.Your computer's time: document.write(new Date().toUTCString());. They are PBR textures, basically they are materials, just connect the textures to it´s corresponding slots and that´s it, you can use the reference picture as a guide :), (In the picture you see a path and a road material mixed, you can use just the blue part). OGI0NmZhZTMzNjYwYzM3OTY1MmM2NjdjNTdjMzFiYWRiYTU5ZmQ1ZjUyZmYz MDkzMTNlMjIwNmQwNjM0ZDFlOTJiNTI0NWI2OTdkMTkxNzE4YzQwMThkNmEy I know it looks dull, which is why in the next part we will learn how to add some textures. You can easily follow from another design. Unfortunately I cannot supply you with the textures I will be using, as they are what I use in conjunction with RaceRacer. ZjJiNDU2NDZjY2ZlMWE3MTMwMmUwMGE0MGM5ZGM3OWJkODI0NDIzNGEwZjQy In The OB field in the far left box, enter a name, I called mine ‘cur’. Here you will learn how to add lighting, a sky dome. That’s it! Again, enter face mode, split the screen and open the UV/Image Editor – this time though, make sure you are in front view (‘Numpad 1’). Change the ‘Draw type’ to ‘Textured’ – this will display any textures that are applied to the track. We want the image to display in the background, so, select ‘View’ in the 3D window toolbar and click on ‘Background Image’. Just have a play about with the track curve until you have it at an appropriate width. To get in touch with me or to submit news, 12 Blender ArchViz Workflow Tips and Tricks. The only problem is, when you get your asset out of Blender and into your game engine, things suddenly go horribly wrong. At the moment the track looks a bit plain and well, white. ————————————————————————————————————————–. The sky is white! Now there are more than 320 free CC0 textures available on cgbookcase.com (the last time I posted there were only 250)! Because no one in their right mind would want to draw that by hand. I will try my best to explain everything in as much detail as possible, however, I would advise that if you are new to Blender read my beginner tutorials, or any other beginners guide so that you have a good grounding ready for the more complex methods and features discussed in this tutorial. This website uses cookies and other tracking technology to analyse traffic, personalise ads and learn how we can improve the experience for our visitors and customers. MTczMDI1MzgyODUyZGJjNTE4YWI4ODM0NmUwOTFhNjdiYjZiNjQxN2RhODEw The problem is, those textures only make sense inside of Blender. ZTdmNzQ1YTU2NTg2YmQ3YmExM2Q2ZDEyMDM5YWU2MzM2ZWRiOTMwNjQxZWY3 In this multi-part series you will learn how to model, texture, and add final touches like lighting for the best possible realism in a low-poly environment. Drag the UV window further out so you have more room and then zoom out via either the scroll wheel or ‘Ctrl+MMB’ until you have a full view of the net. Once in edit mode, hold ‘ALT’ and click the right mouse button on a part of the road. It seems the sculpt layers & multi-layers texture painting are not on the roadmap of 2.9 series which is a shame since they were promised in blender conference but the VSE & Composite which are not essential were pushed by the lobbying mob & have won….Ton again didn’t deliver his promises to the people. The vertex in the center of the three at each point moves the curve and the two on the outside rotates it. Blender Stack Exchange is a question and answer site for people who use Blender to create 3D graphics, animations, or games. Depending on what you want your track to be like, you can add more curve joints. N2Y0NmM0MjIxMGI5MzVkMWI0MjI3M2Q5NWMyMDlhZmMwNGQyM2JhZThkZDc5 Arrows and Stop markers already changed. Just be careful you don’t remove too many around the major elevation points. MzQ4ZjFiMmEwYjhkMWJkYzMzNTc1ZDM4MGE0ZjQ1ODk2MjJjMjlmY2MzM2Q0 Then select the entire thing (‘A’) and scale it down vertically so press ‘S’ and then ‘Y’ and drag. Y2U0ZTE3ZDY4ZjU1MDViOTBlM2NmZTVhODEwYjJkNDI1ODdlYTc1YjUyN2Zi I recently published a set of road textures, you can check them out here. Using and managing PBR materials in Blender can be a bit of a headache, so you might enjoy using the Extreme PBR Evo add-on! You will then see the ‘open dialog box’ which I explained about in the interface tutorial. NjQzZDgyMmJhZjRjYTVmZTkzNDJhZjk4YTJkODJjZGQ0MmQ3ODAxZmM3ODBl This Mod is since Summer 2019 In the Beta Phase. I have used ‘1.200’ and enabled the ‘No Specular’ button (this stops the ground reflecting the sun): Now we need to enable the track textures to allow lighting. Sign up for free and download 15 free images every day! The first thing that you will notice is that the ‘normals’ are facing the wrong way (outwards). You need to make a new folder Name it "Textures," Place that folder where ever you want. The pbr road textures pack is 4K carefully made high quality tileable, seamless texture set ready to apply to your materials to add more realism and … Blender Cloud is a web based service developed by Blender Institute that allows people to access the training videos and all the data from the open projects. If by any chance the vertices are hidden under the mesh (due to overlapping) you can switch to wireframe mode (Z) and you will be able to see all the ones behind. We will now be converting the curves to a solid mesh, creating the landmass and optimizing the model to run smoothly in-game. Try to gather pre-seamless textures for now, I’ll try to fit in a seamless tutorial in later on, there is a method you can use to convert. License information: You are allowed to use these textures for commercial work. Next, press ‘Z’ twice, this will enter you into wireframe mode, which is useful for selecting behind vertices, then bring up the selection tool by pressing ‘B’ once. A popup should appear, select ‘Extrude – Only Edges’ and then press ‘S’ to size the extrusion inwards. Again, I have included resources at the bottom of the page with a selection of different skies you could use. Open the program and delete the default setup. Creating a path or road material presents some really challenging issues for the material designer. If you don’t own any decent graphics application and you’re skint, then I suggest you try ‘The Gimp’, it’s free and has plenty of features to work with for textures (again, the link can be found at the bottom of this tutorial). Textures.com is a website that offers digital pictures of all sorts of materials. You can switch to perspective mode by pressing ‘Num 5’. And they look really nice even in closeups -Adam Radziszewski. Then click the ‘X’ to close the box so that it doesn’t get in the way. This is a pbr road texture pack. I was downloading the same textures, and making the same type of If you appreciate his work, he has a patreon page now too. ), made completely from scratch, or contributed by the community. The ultimate guide to get up to speed with Blender 2.80. For my track, I am going to add just two extra joints for the inner landmass and the outer landmass. Each has 2 versions, clean and cracked. If you're curious how to use them, here's a screenshot on how I recommend to set them up: I run cgbookcase.com, a site with free pbr textures. NDA5YmM1NDIzYjlhOTkzZWM3ZDI0ZWU3NTU5MDdjMmZhNWU5MTdiZTE0YWE3 It has over 4000 high res textures available for instant download on texture.ninja. NTUwOTNjOTk0ZTljNDFkMjcxNTUxMzM2Mzg1ODAwMjhlNjkxOTQzOTNmMWM0 Blender 3D road models for download, files in blend with low poly, animated, rigged, game, and VR options. You will notice a slight glitch in the way Blender has layed out the texture, some of the road appears to be rotated the wrong way. Bring up the main menu by pressing ‘SPACE’ and select ‘Add > Curve > Bezier Curve’. YzQyZmE1OTM2Y2VjOGZjODFkNzFhOGJjNGJjMzVhMWNjMzRlOGI0ZWI1YTZj and game logic for trying it out. You may have seen the racetracks I created on my 3D Graphics page and wondered how I did it, this tutorial will tell you how. MjIyM2VkZWRjY2ExNzA3ODIxYjExMDkxYmJjZmVlMzI1Iiwic2lnbmF0dXJl The twist is, that we need to use a different UV calculation, it looks a bit strange with the default setting. Download the AO, Base_Color, Height, Mask, Normal and Roughness maps of the 'Highway Road Wet 01' PBR texture. ZmJkZGU5NDVhMGU1ZDM3ZWM5OWRmODEwOTRlODFkNGI0NWZlMmVjOTkwNTg1 Select all the faces (‘A’) and then open up the sky texture you wish to use (‘Image > Open…’). -----BEGIN REPORT----- Remember that the further away from the track, the lower the poly count: Once you have perfected your mesh and adjusted the elevation, the modeling of your track is complete! Welcome to this curated collection of textures and image resources. A sky dome. Tileable - Seamless. Two lane road clean PRB texture seamless 21583. CC0 Textures is owned and operated by me - Lennart Demes from NRW/Germany. OWIyODJhMjU5MzlkYWZlYWViNTZiNWQyMTlhZTM0NTQyYWI2YmJmNWIzMDIz Switch back to the normal face mode (‘TAB’) and you should see the track route highlighted. Remember that when in-game you don’t want corners to be too sharp or the road to be a bit wonkey, especially if you are aiming for a ‘real-life’ style of track. Once you have your design ready and saved as an image on your computer, we need to import it into Blender. Privacy Policy, http://www.danielsefton.com/tutorials/blender/intermediate/preparations/. To convert your curves, all you need to do is select the track, press ALT+C and select ‘Convert Curve to – Mesh’. Repeat the process for the rest of the wonkey faces, for quickness you can select multiple faces and apply the same. Here’s how to do it: setup your texture map as usual (Add – Texture – Image Texture) and plug it … I am also the one creating all the photos, materials and models for this site. A small menu will popup, in this case, you need to select ‘Rotate – UV Co-ordinates’: Usually for the road to flow seamlessly you have to rotate it three times, I’m not sure why. NDY3MTcyNDU3NDVjYmVlNTY5OWQzNGFlNzE0MThhZGI5ODAzZTE3MThlNDUy On the separator between the button and 3D window, split the 3D area in half. Enter edit mode (‘TAB’) and press ‘A’ to select all the vertices , then increase the size with ‘S’. Sign up for free and download 15 free images every day! Next, select the solid shading type in the 3D window header: You should now see a grey shading of the track and when you switch to edit mode you will see a solid wireframe of the mesh: Now that we have the track converted we can start to fix the track up in a lot more detail. appears transparent from inside. The sphere is now in dome form. As you can see if you look carefully there are a lot of purple dots, these are just simply the vertices of the mesh and for now we will be adjusting these. Texturing is technically a very simple process, the only difficult aspect is choosing the right images and applying them appropriately. Animated textures in Blender is a thing! My curve now looks like this: Next, to extrude the curve around the track we need to give it a name. YjY4MWJhNzhhYTZkZTc5NzQxMjc1MGMwMzQ0NGJiMjMyZTA1OWQ4MTRmNjEy I have been trying to do exactly this with not great success. Insted of endlessly trying to select every face, there’s a useful shortcut you can use. In this part, we are going to learn how to use curves to form our basic track shape which is the most efficient way to begin this type of model. Can you link a place to download the track? This will add another mesh column to your track so you can add things like a track side or barriers. First off we need to actually add a source of light, namely the sun. ———————————————————————————————————. Then you can To begin, open up your track file. Make sure you pull it outwards quite far and elevating higher each time – you don’t want to see over the edge of the track! My track will simply be a summer grass track, it’s probably the most appropriate to choose for a tutorial. It should loop and select the entire path, if it doesn’t try repeating until it does. It comes with more than 1100 PBR materials (some of which are from this site). NjVmMjllZDI1NDE4MDQ4ODkwNjIzYmZkOTY0ODQ2YzVhYTVjZThiOTgxMGYw That’s it! Notify me of followup comments via e-mail. -----END REPORT-----. Select the road texture and click ‘Open Image’ in the top right. Description This Mods retextures the Road textures to more Like European roads. It may take some time but eventually you will become faster and produce a much better poly flow. Let’s take a look how. Take a look: Not bad is it? Next, click the small folder icon to the right of the ‘Image’ text. Docs »; Render »; Blender Renderer »; Textures; View page source; Textures¶ To sort out the overlapping all we need to do is increase the size of the track curve. Not because of the user interface ( although that certainly didn't help ), but at how good everyone else's materials looked online compared to mine. Our free PBR, or Physically-Based Rendering materials offer the metalness/roughness as well as the metallic/smoothness workflows. Do these work with blender 2.79b? This Mod is FIVEM COMPATIBLE! To fix this, enter edit mode (‘TAB’) and then select every face (‘A’). NDI2ODc4MjU5MTA5YTM3MmEwOTJlMmRkMTFjYjQxNzc4MzgwMWFhNjdjNTBi So, after all of that you’re probably eager to know what my track now looks like. Make sure the default ‘lamp’ setup is deleted then position the cursor around to where you want to place your sun. Tree lane road clean PBR texture seamless 21582. Select the vertices you wish to remove, then press DELETE on your keyboard and press ‘Erase – Vertices’ and join the two remaining sides: Next it is time to begin closing up the track to add a bit of ‘landmass’. Again, use the same splitting method as mentioned previously, until you have extruded it outwards multiple times. This will not only help the game performance but it will also make it much easier to close up the mesh later on. It should now look like this: If you are wondering what the various settings are: ‘Blend’ applies transparency to the image, for blending it into the background, ‘Size’ defines the size of the image, and the X/Y offsets are used to position the image. Find the location of the image you want to use and then press the ‘Select Image’ button in the top right. NzQxMzIyZTk1MDE4NmM1Yzc4MmFiY2IyMmFiZDkyZDMzNzNiZDBmOTFkZTU2 You can add another joint by either selecting the center vertex on one of the sides, holding ‘SHIFT’ and again right clicking on the center vertex or by pressing ‘E’ to extrude it. Don’t worry if it slightly overlaps at places, we can sort that out when we convert it to a mesh. OGNkMmM2YjRjMzQyZDA5Njk2ZGU0ODE1MDE2MTYzNmU0NDEzYjY2Zjg5MTE1 Obviously before we get going, we need to make preparations. eyJtZXNzYWdlIjoiMDg2NTRlMmFhODgxNjgzYTcyNzc0ODBkMGM4ZDM1MjQ0 Fortunately through the magic of baking, you can easily convert them into a texture map usable in any game engine. I assume you don't have any. If you believe Wordfence should be allowing you access to this site, please let them know using the steps below so they can investigate why this is happening. NmNhMTk4MjQzOTgyM2JhYzZiYTQwNWE0OWQ4Yzk2MjkxNWEzYmMyZTA1YmYw Again all you need to do is select the vertices you wish to close (3 or 4) and press ‘F’. I have a 3D mesh terrain I’ve imported to Blender from Google maps using Sketchups. OGU4NzVkMDY4OTgyYmJlMWY4ZWUxMzIyNzE4ZGNiODY2NjUxYzgzNDRiMTNl ZDk2NGVkMzRkMjM4N2E5YTdjMDhlZTRiM2RhYjFjM2M2NDdiYzQ2ZjcwNzVl In face mode, press ‘TAB’ to switch to face edit mode, here you can apply all of the mesh deformations and all of the select methods. Textures show us an object's appearance independently of its shape. You can disable the transformation widget if it gets in the way by deselecting the hand button in the 3D window toolbar. So, exit edit mode (‘TAB’) and add another bezier curve (‘SPACE’ > Add > Curve > Bezier Curve). Before you can transform the curves in 3D space, you need to enable it. Adding a texture to the sky dome. Once you are done, it should look something like this: Now that we have finally traced the outline of the track, we can start to add some depth to it. You may not redistribute unmodified textures. You can now browse this (and your own!) Now you are ready to apply your grass texture – same process, make sure you are in normal face mode then: ‘Image > Open…’, select and voalia. Finally position and scale it appropriately, it needs to be very large in comparison to the track. Here is the seamless Asphalt texture and normal map for free. Free for personal and commercial use. NjVlNDA3MWNhZTIyNWVhMTNmOWNlZmZhNmJmNWZhZmYzOGY5NjY0MzlmMTFj Njc3NmZkZDI4MzAxZTUxNGFkMjg4MzM4N2UxM2QwNDA4NzcxYmRlY2ZlNDA3 To do this you need to select the vertices/edges you want to close (either a tri or quad shape), and then press ‘F’. Your access to this site was blocked by Wordfence, a security provider, who protects sites from malicious activity. This is probably the longest and most tedious job in track building but it is worth it. What we need is a continuous ‘wrap’. Hopefully you now have a decent collection of textures to work with, just make sure you move them to a folder called ‘textures’ in the same directory as your .blend file and name them with appropriate names (e.g. I see the set up image but the materials would be great. Once you have finished, it should look something like: That just took me around 30 minutes, so it’s not my cleanest of modeling but this is what you should be aiming for, and as you can see I have used the same methods as I mentioned all the way around the track. Press ‘SPACE’ to bring up the shortcut menu then go to ‘Add > Lamp > Sun’. The image should now appear in the background. You will see a small box pop up. ZWYzZDExYWRjMTVkYTJkNmM4YjUyZDkwM2U3NzAyYjBkZGViZjhlZjY0YjNl M2EzYWZjMzEwZWUyODY5ZWJlNzllNTE4Mzg4ZjY2Y2M5YjJiOWMxZmNhZTNh Then, move your cursor roughly to where you want the dome to appear (at the center of the track), and press ‘SPACE > Add > Mesh > Icosphere’. We are now going to start to model the racetrack. Now what we need to do is apply the road texture to those faces. × × ZDBmNWJiMGExYjgyMzdjOWQ1M2RkOWExMzhkOWVkYzI4MTVhYmZmYzEzOTli A Bit Of Everything has a post with the logic for a static grid, but somehow getting an… With further detail and textures it could look even better, but as far as this tutorial goes I’ll leave it at that for now. OWI3OGFiM2RhZmFiMzUzYWQ5YWE5ZGYxMjM5MWNkZjc4OGRkYzkwNDQ1NzM0 They were all created in Substance Designer, using the "Physically Based (Metallic/Roughness)" template, so they work very well with the Principled BSDF. YjgxZmFkNTVjYjRjYzkzZTUyMDFhYmE2MTUxNDU4MDQwNGNiYTg2NDRhNmI2 First of all you need to select the vertices you wish to perform this method on (you can only do this to each enclosure individually) then press ‘E’. I recently published a set of road textures, you can check them out here. ODFjNzg4ZjU4ZWFkNzBhOWUwZTI1ZTcyNTM5NzFjMjg4OWE1MGFiMjE0YWY1 All you need to do is extrude a single vertex to the center of the extrusion area and begin to fill triangles around it, and it should end up like this: You can continue using the same method throughout the entire track, extruding, splitting and filling. The way the normals face depends on which side the texture appears – if you zoom into the track the sky dome. ZTY1ZjMzNzA0MDAzOGJkNmM3MTZjN2U0MTk4YTQyOGUxMGNjMjg0NDYzYjAw NjQ0ZTgyZDkyMDUxZmIwZWZiMDY4ODA1ZGVhOGFhMDI1YjkzNzc1YmVmMGQ3 In this official series you will learn every corner of the new interface and concepts through short, clear and concise videos. Immediately after finding that out, I set out to script a grid crawler texture in Processing. We need to add both a Texture Coordinate node, as well as a Mapping node to our shader to make this happen. The pack consists of 3 pbr road texture sets. You should see this element appear: A couple of changes need to be applied to the sun’s properties in order for better results, and because I have chosen a ‘day’ track I need the energy of the light to be increased. How to make realitic road texture in blender 2.80 - YouTube Because the track is still in curve mode we can control and adjust it however we want. It scales it down to the center, so just move it down to the texture by pressing ‘G’ and then ‘Y’ and moving your mouse. You can easily join it up when the conversion is finished. For sure using Poliigon textures speeds up the creation of photorealistic renderings. Man, if you could u[load the materials for each of these along with the Textures that would be so awesome. YjIzNzY2ZDI1ZjBhZjY2YzkyZDUxNTdhNGIyNGQwMDEzNWZhYTE2ODQ5ZmIx Make sure all of the faces are still selected and press ‘U’, then press ‘UV Calculation – Cylinder’. To accurately select the vertices, press the ‘B’ key once for box select and the ‘B’ key twice for circle selection which I find is the best way because you have more control over what you are selecting (use your scroll wheel or +/- to increase/decrease the size of the circle and press ‘ESC’ to exit it). Now, if you haven’t already, you need to decide what setting you are going to have your track in. ZmRjYzUyMzkyNTAwYTcxNWY2MTg2ZTU1OThjM2UwOGY3Njg4MTllYzgwOTc5 Materials were created in Cycles render engine. Now what we need to to is cut the sphere in half, so switch to front view (‘Numpad 1’), enter edit mode (‘TAB’) and preferably switch to orthographic mode (‘Numpad 5’). NTdjYTU0ZDc3MzkzYTQ3OGE3ZTQxZDM3ZDJmNzk0YWNiZGExNTE3NWRkOGZm OTFmZDQ2YjQ4NzgwNzY5YzhjOTNiYjhlODczMzhmMTU3MDU4N2ExNTA2MmY2 Two lane road clean PRB texture seamless 21584. YTFhZjZiMDllMzk1Y2FkZGMwMDJiZDgzODY5MDI1ZjVlY2Q0Y2UxNzdiZDNh First things first – What kind of road? Reply YTZlMzc2ZWJiMzUwNDdlMmFhODdjZDBiMTNhYzJjY2RhNDhkNjMzZjdjN2Mw MmM3ODQ1MDAxNjE5NDZjZDUyMjA5MjMyYzc0MmRmYWFkMzViOWVkMTljN2Y2 There are several techniques for doing this, but I am going to show you my methods. In the ‘Curves and Surfaces’ box there is a grey field that says ‘DefResolU:’. For the larger enclosures you need to use a special method which ‘splits’ the poly’s for easy filling. Finally, at this point I would begin cleaning up the design. Now that the dome is in position and ready for texturing, we move straight into face mode. Whether you paid for access to the website or if you’re a free user. Not all the textures you find will be perfect, I recommend you use a program like Photoshop to touch them up, or even make your own. All we need to do for now is open the road texture, so select ‘Image > Open…’: The open dialog should now appear. YTMzNzg0ZGNiMGEyYjY3YWIxOWIxNjIwYjgyMWY1YzVkMjhlZmUxNTk2NmQy You may not be able to make it out too well, but here is what my track looks like with some elevation: We have now finished with curves, in the next part we will move onto converting the track to a mesh and adding the landmass and start to get it to look like a real race track.